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giovedì 26 novembre 2015

Current board positions of Brandubh 7x7 (Irish Tafl)

 
 
Dal sito della World Tafl Federation http://aagenielsen.dk/  
Ricordiamo a tutti gli amanti di giochi strategici che iscrivendosi gratuitamente alla World Tafl Federation http://aagenielsen.dk/ è possibile giocare con appassionati di tutto il mondo ai giochi della Famiglia Tafl...
 
 
 
 
 
 
 
 
 
 
 
 
mmagari / siegfried. 12 moves.
Brandubh 7x7 (Irish Tafl)
2015-11-25
 
  
 
 
 
 
 
 
 
 
crust / tonythebook. 35 moves.
Brandubh 7x7 (Irish Tafl)
2015-11-26

Go Baduk Weiqi - Hideo Otake vs Masaki Takemiya


Hideo Otake
http://www.usgo.org/


Takemiya Masaki
www.flickr.com


1993第41回NHK杯 大竹英雄-武宮正樹 

https://www.youtube.com/watch?v=AfwBVIpoJiI

mercoledì 25 novembre 2015

Scacchi esagonali

https://it.wikipedia.org/wiki/Scacchi_esagonali

Risultati immagini per Scacchi eterodossi

Gli scacchi esagonali sono un gruppo di varianti degli scacchi che si giocano su scacchiere esagonali. La variante più popolare degli scacchi esagonali fu ideata nel 1936 da Władysław Gliński. In certi periodi ci furono oltre mezzo milione di giocatori di tale variante, e più di 130 000 scacchiere di questo tipo vennero vendute.[1] Il gioco era molto popolare nell'Europa dell'Est, specialmente in Polonia, terra natale di Gliński.


Current board positions of Brandubh 7x7 (Irish Tafl)

 http://aagenielsen.dk/










mmagari / vonraider. 4 moves.
Brandubh 7x7 (Irish Tafl)
2015-11-25

   








crust / tonythebook. 28 moves.
Brandubh 7x7 (Irish Tafl)
2015-11-25

martedì 24 novembre 2015

Rating Top 10 players, November 2015 World Tafl Federation



Dal sito della WTF

  http://aagenielsen.dk/



2068    Plantagenêt, Champagne-Ardennes, FR (293)
2000    Adam, Tønsberg, Norway (599)
1974    altti, ny, usa (818)
1970    nath, Berlin, Germany (277)
1961    Schachus, Berlin, Germany (69)
1934    crust, somerset, UK (2658)
1893    Sigurd, Pennsylvania, Vinland (51)
1810    Herjan, Formby, UK (46)
1807    arne64, Hamburg, Germany (466)
1769    docbullen, formby, Merseyside (591)

lunedì 23 novembre 2015

Current board positions of Brandubh 7x7 (Irish Tafl)

http://aagenielsen.dk/










mmagari / crust. 9 moves.
Brandubh 7x7 (Irish Tafl)
2015-11-23










xerxes / animals. 23 moves.
Brandubh line 7x7
2015-11-23

domenica 22 novembre 2015

Current board positions of Brandubh 7x7 (Irish Tafl) ...opening...










animals / xerxes. 4 moves.
Brandubh line 7x7
2015-11-22

Professional Players' Go Styles


  

This list originally began as a smaller entry by John Fairbairn in 2002. It was collated from pro comments in various resources.[1] Since then it has been expanded in both players and descriptions by many contributors.
  • Awaji Shuzo: Especially tenacious once behind, likes to fight.
  • Cao Dayuan: Solid fundamentals, thick, unhurried play, a little timid but not submissive, perhaps weak at attacking. Similar to Shao Zhenzhong.
  • Che Zewu: Sharp and thick.
  • Chen Jiarui: Master of attack, good at finding unexpected plays.
  • Chen Linxin: Pays special attention to shape; similar to Ma Xiaochun.
  • Chen Yaoye: Good at defense and counter-attacking.
  • Chen Zude: Daring, main proponent of Chinese fuseki.
  • Cheng Xiaoliu: Prefers to take territory and shinogi.
  • Chino Tadahiko: Orthodox.
  • Cho Chikun: "My game consists in bringing everything together without using set patterns of play. This absence of style is my style." Experiments in the opening. "My failing is that I tend to make extensions that are too wide." Dislikes large-scale josekis.
  • Cho Hun-hyeon: Orthodox; master of technique and quick, fighting jabs leading to a roundhouse knockout.
  • Cho U: Very territory-oriented player, and it's almost like his weak groups are charmed, they don't die: it's almost impossible to kill a group of his. His reading is extremely deep, better than most of the top players. His specialty is creating small tsume-go problems that are very difficult for even the pros to solve, and he can make them very quickly.
  • Choi Cheolhan: Ferocious attacker. Nicknamed "The Poisonous Snake," according to An Younggil.
  • Cho Han-seung: Smooth style without overplays. Said about himself in an interview, that he plays: "solidly"(regarding "solidity" similar like Lee Changho).
  • Cho Hye-yeon: Nicknamed the female Yi Ch'ang-ho.
  • Daigo Hisakichi: Admires Shuei.
  • Fujisawa Hideyuki: Idiosyncratic with penchant for large-scale, thick moves. Known for blunders (poka - careless oversights).
  • Fujisawa Hosai: Powerful fighter.
  • Fukuhara Yoshitora: Orthodox.
  • Go Seigen: Devotee of Shusaku 1-3-5 until 5-dan, then switched to fast-paced style, trying to settle corners with a single move. Co-founder of Shinfuseki. Amorphous style, often making trades based on intuitive assessment of the position.
  • Gu Li: Powerful fighting. Strong at finding weak points in his opponents' positions and exploiting them, and so naturally very strong at attacking. Great at invasions.
  • Guo Tisheng: Natural, flexible and indirect; learned Japanese style.
  • Hamajima Hisayoshi: Admires Segoe.
  • Hane Yasumasa: Original and large-scale.
  • Haruyama Isamu: Fast-paced.
  • Hashimoto Shoji: Aggressive and tenacious. Noted for spending bulk of time on opening.
  • Hashimoto Yoshimi: Orthodox.
  • Hayase Gendo: Likes sharp fighting; admires Shusai.
  • Hayase Hiroshi: Orthodox.
  • Hayashi Yutaro: Solid; nicknamed Little Shusaku.
  • Hisai Keishi: Orthodox.
  • Honinbo Genjo: Similar to Takemiya; attacks close to Yasui Senchi; center thickness, powerful attacker; thickness first, then attack.
  • Honinbo Shuei: Strong in all departments but preferred, when he had a choice, quiet moves to fighting moves. Especially early in his career, when he had Black, it was noticeable that he won many games by slender margins. Master of miai.
  • Hu Yaoyu: Sharp and thick.
  • Hua Xueming: Sharp and thick.
  • Hua Yigang: Steady, relying on ordinary moves.
  • Huang Dexun: Attacking type.
  • Huang Jinxian: Sharp and thick.
  • Huang Liangyu: Powerful fighting.
  • Huang Xiwen: Attacking type.
  • Huang Yizhong: Sharp and thick.
  • Huang Yongjie?: Fresh and aggressive; good at calculation and steady encroachment, especially concluding the second half of the game.
  • Ishida Yoshio: Good at counting game and accurate yose; nicknamed The Computer.
  • Ishige Kakuo: Sober (shibui), using thickness to attack.
  • Ishigure Ikuro: Large-scale.
  • Ishii Kunio: Sharp, famous for brute strength.
  • Ishii Mamoru: Power.
  • Ito Tomoe: Powerful, "moving mountains" style closest to her teacher, Kita Fumiko.
  • Iwamoto Kaoru: Bean-scattering go.
  • Iwata Tatsuaki: Solid and tenacious; gentle, aji-leaving style.
  • Iyama Yuta: Plays thickly, waits for the opponent to attack, then tries to take the initiative with his counterattack.
  • Izutani Minoru: Orthodox; admires Shuei.
  • Jiang Mingjiu: Good at managing the centre.
  • Jiang Zhujiu: Sharp, stubborn fighter. Forte is the middle game.
  • Jin Qianqian: Brave fighter, willing to take risks.
  • Kada Katsuji: Famous for taking a long time in the opening.
  • Kageyama Toshiro: Solid and good at counting.
  • Kaji Kazutame: Fast-paced.
  • Kajiwara Takeo: Best player for sharpness of local perception. Famous for Drill Strategy and direction of play. Proponent of kyudo - "seeking the way" school of go.
  • Kamimura Kunio: Orthodox.
  • Kang Dongyun: territory oriented style
  • Kano Yoshinori: Steady, and good in large-scale positions.
  • Kataoka Satoshi: steady yoritsuki (using thickness to harass enemy groups and so make profit). Maybe too laid back.
  • Kato Masao: Nicknamed "The Assassin"; powerful attacker, especially early in his career. About 1990 changed to a style that earned the nickname "Endgame Kato".
  • Kim In: Slow thick moves like his teacher Kitani.
  • Kim Jiseok: Plays aggressively and roughly; a genuine infighter, especially good at local battles.
  • Kinoshita Takao: Admires Shusai.
  • Kitani Minoru: Most startling changes in style of any player. Originally powerful fighter. Then as co-founder of Shinfuseki emphasised centre. Shortly after switched to favouring territory and like most things, experimented it to the extremes. Did not like knight's moves. Ultra-stubborn.
  • Kobayashi Izumi: Initially closer in style to her father Kobayashi Koichi, now shifting towards her husband Cho U's style.
  • Kobayashi Koichi: Ferocious in attack (1976), precise "knows what he wants" style. A territory oriented player.
  • Kobayashi Satoru: Changed in 1997 to a more territorial game but still underpinned by his original placid/broadminded (ooraka na) style.
  • Kodama Kunio: Orthodox.
  • Kong Jie: Balanced and solid
  • Kono Yukio: Admires Jowa.
  • Kuroda Yukio: Admires Segoe and Iwamoto.
  • Kusaka Kaneo: Thick.
  • Kuwahara Munehisa: Theoretical.
  • Liu Xiaoguang: Fierce "straight-line" fighter, tight-rope walker, admires Kato Masao, deep and accurate calculator.
  • Ma Xiaochun: Light and floating style and so hard to attack, but will slug it out if opponent picks a fight. Richly imaginative.
  • Matsumoto Tokuji: Orthodox.
  • Matsuoka Teruo: Severe.
  • Matsuura Yoshihiro: Rich in originality.
  • Mimura Tomoyasu: Attacking from thickness.
  • Miwa Yoshiro: Good at powerful fighting.
  • Miyamoto Yoshihisa: Thick style, preferring to catch up from behind after the middle game.
  • Miyashita Shuyo: Fond of direct attacks.
  • Miyazawa Goro: Violent style leading to wild fighting makes him popular with go fans.
  • Mori Toyokazu: Admires Shuei.
  • Nakagawa Shinji: Nimble.
  • Nakamura Yutaro: Solid; nicknamed New Stars Killer.
  • Nakaoka Jiro: Territorial.
  • Nie Weiping: All-round player but especially good at fighting, likes sharp, double-edged contests and attacks strongly.
  • O Meien: Famous for original opening moves, called "meienisms"
  • O Rissei: Plays overly tight with Black.
  • Oeda Yusuke: Orthodox.
  • Ohira Kenji: Admires Jowa.
  • Ohira Shuzo: Known as especially strong on the side.
  • Okubo Ichigen: Flexible.
  • Otake Hideo: Quick to see things, best player for sharpness of perception; stability increasing with experience (1976). Fond of good shape and abhors vulgar style. His style has been called the "Otake Aesthetic". Superb at fast play. Most games prefers komoku, but occasionally tries sanrensei.
  • Ozaki Harumi: Admires Shuho.
  • Ozawa Mitsugoro: Very similar to Honinbo Shuho.
  • Park Junghwan: well balanced; something of an all rounder.
  • Park Yeonghun: Peaceful, with a very strong endgame and positional judgment.
  • Qian Yuping: Good at luring opponent into traps. Does not let up even when ahead. More peaceful later in career.
  • Rin Kaiho: Originally a territory-oriented player, but later became more aggressive and influence oriented. Said to have become less accurate/confident in counting game late in his career.
  • Rui Naiwei: Aggressive fighter. Prefers the Mini-Chinese opening.
  • Sakai Michiharu: Solid.
  • Sakai Yasuo: Admires Suzuki Tamejiro.
  • Sakakibara Shoji: Powerful.
  • Sakamaki Kosuke: Admires Shuho.
  • Sakata Eio: Sees so many variations that it gives him the confidence to play lines out even in complex situations. Often effects trades based on calculation. Good at getting out of tight situations and so likes to grab territory and then play shinogi.
  • Sanno Hirotaka: Admires Shusaku.
  • Segawa Yoshio: Thick.
  • Sekiyama Riichi: Shibui.
  • Seo Pong-su: A gambler, enjoys even the most nerve-wracking fights, does not worry about pure shape. Is regarded for playing kind of "pure korean fighting style" because he never trained in Japan.
  • Seo Hisashi: Thick.
  • Shao Zhenzhong: Pragmatic and patient, willing to ignore standard go theory, cool and detached, friendly style. Good at guiding the game and grasping opportunities. Flexible. Quiet style emphasising full-board vision and positional judgement to counter attacks.
  • Shi Ding'an: Seizes the initiative by retaliation then keeps up pressure.
  • Shimamura Toshihiro: moderate, style called ibushi-gin (oxidised silver = shibui).
  • Shirai Matsumi: Admires Sakai Michiharu.
  • Shiraishi Yutaka: Will never make an overplay even when behind.
  • Sometani Kazuo: No showing off.
  • Song Xuelin: Good at turning games around; reserved.
  • Sugiuchi Masao: Theoretical.
  • Sumino Tsunehiro: Territorial; admires Shuho.
  • Suzuki Tamejiro: Slow player in the opening; shibui.
  • Suzuki Goro: Territorial.
  • Takagawa Kaku: Changed from powerful "rustic go" (Shusai's term) in early career to beautifully balanced style, with fondness for simple moves such as caps. Liked thick play even though this led to thick games.
  • Takeda Hiroyoshi: Straightforward, no tricks.
  • Takemiya Masaki: Famous for Cosmic (he prefers Natural) style, accentuating moyos (not necessarily deliberately). Has best understanding of play in the four or five lines round the centre point.
  • Tanimiya Teiji: Highly flexible.
  • Tozawa Akinobu: Hard fighter.
  • Tsujii Ryosuke: Orthodox.
  • Ukita Masayuki: Admires Shuwa.
  • Ushinohama Satsuo: Natural and poised.
  • Wimmer, Manfred: Grinding power go.
  • Wu Songsheng: Original thinker, gentle Taiji style, creates many original lines in standard openings.
  • Wu Yulin: Honest, good at shape but nervous in tournaments.
  • Xie Yimin:Aggressive style
  • Yamabe Toshiro: Free-running, naturally gifted.
  • Yamada Kimio: Solid, no showiness, plays a long game. Perhaps not greedy enough. Similar to Yamashiro Hiroshi.
  • Yamashiro Hiroshi: Rin Kaiho said in 1992 that Yamashiro's old style "was a steady, territorial player, but recently he sets up large moyos, and he's also flexible enough to switch from moyos to territory." (Tournament Go 1992)
  • Yamazaki Masuo: Powerful.
  • Yang Hui: Likes high positions that favour fighting.
  • Yang Jinhua: Solid fundamentals, thick play.
  • Yasui Chitoku: Shibui/ibushigin (refined, quiet, sober) but in a novel way, self confident, slow thickness, esp. good at the endgame; accurate reading made opponents avoid fighting games; good at shinogi; makes territory first then plays shinogi.
  • Ye Gui - Sharp and thick.
  • Yi Ch'ang-ho: Sober, emphasises sabaki while taking territory; accurate at counting game. Natural (that is, no unnatural moves).
  • Yoda Norimoto: Had to overcome a certain brittleness to reach the top.
  • Yoshida Yoichi: Focuses on influence.
  • Yu Ch'ang-hyeok: Artistic, attacks using thickness.
  • Yu Meiling: Variable.
  • Yuan Xi?: Natural.
  • Zhang Wendong: Sharp and thick.
  • Zhang Xin: Sharp and thick.
  • Zhang Xuan: Light and elegant.
  • Zhang Yingting?: Powerful fighting.
  • Zheng Hong: Sharp and thick.
  • Zhou Heyang: Plays the percentages, good at counting; once he gets ahead, not even Yi Ch'ang-ho can overtake him; stubborn and cool; orthodox. Solid "goalkeeper."
  • Zhou Junxun: Difficult to define but forte is the middle game, forceful moves backed up by accurate and deep reading.
  • Zhu Baoxun?: Stresses the overall view but lacks finesse in local positions.
  • Zhu Songli: Sharp and thick.
  • Zou Junjie: Sharp and thick.

Fuseki



Le fuseki (布石) est le mot japonais utilisé et conservé tel quel dans les langues occidentales pour désigner l'ouverture d'une partie de go. Il fait référence à l'établissement des premières pierres sur le goban avec comme aboutissement une occupation grossière du plateau (le fuseki pouvant en vérité se poursuivre après une première séquence approfondie si une zone du goban est restée vierge).

Définition et principes du fuseki

Bien que la durée du fuseki soit très variable selon les parties, on peut le délimiter entre le premier coup du jeu et le moment, plus flou, où il n'est plus possible de poser une pierre sans déclencher un combat immédiat, parce que les espaces libres ne sont plus suffisants pour que cette pierre ne soit pas en danger.
Le fuseki étant une phase du jeu relativement compliquée, un certain nombre de proverbes existent pour guider le joueur :
  • "Le coin est d'or, le bord est d'argent, le centre est un terrain vague" : il faut d'abord occuper les endroits où l'on peut faire le plus facilement des points, soit le coin, le bord, le centre.
  • "Jouer les coups urgents avant les gros coups" : un coup est notamment "urgent" s'il menace ou permet la vie d'un groupe.
  • "On joue la troisième ligne pour faire des points, la quatrième pour faire de l'influence"

sabato 21 novembre 2015

Liubo



Liubo (Chinese: 六博; pinyin: liù bó; Wade–Giles: liu po; literally: "six sticks") is an ancient Chinese board game played by two players. For the rules, it is believed that each player had six game pieces that were moved around the points of a square game board that had a distinctive, symmetrical pattern. Moves were determined by the throw of six sticks, which performed the same function as dice in other race games.
The game was invented no later than the middle of the 1st millennium BCE, and was immensely popular during the Han Dynasty (202 BCE – 220 CE). However, after the Han Dynasty it rapidly declined in popularity, possibly due to the rise in popularity of the game of Go, and it eventually became almost totally forgotten. Knowledge of the game has increased in recent years with archeological discoveries of Liubo game boards and game equipment in ancient tombs, as well as discoveries of Han Dynasty picture stones and picture bricks depicting Liubo players.....



Piani di gioco o simboli?

venerdì 20 novembre 2015

martedì 17 novembre 2015

Petit lexique du Go



Petit lexique du Go, ne contenant que les termes usuels à l’AGA. Vous pouvez trouver des lexiques plus complet sur Internet, par exemple sur wikipedia.

Matériel
  • Goban [go-banne] = plateau de Go.
  • Hoshi = étoile. C’est le nom donné aux points qui servent de repère sur la grille.
  • Tengen [tène-guène] = soleil (j’ai déjà lu « origine du ciel »). C’est le nom du hoshi central, celui en position 10,10.
  • San-san [sanne-sanne] = trois-trois. Ce sont les points 3-3 sur le goban, il y en a 4, un dans chaque coin.
  • Nord, Sud, Est, Ouest = les 4 bords d’un goban, haut, bas, droite, gauche. Ce sont des indications couramment utilisées pendant les commentaires de parties.
  • Pierre. C’est le nom des pions qui servent à jouer au Go !
  • Bol. C’est le récipient qui sert à ranger les pierres !!
Pendant la partie
  • Sente [scène-thé]. Obtenir ou conserver l’initiative.
  • Gote [go-thé]. Perte de de l’initiative = perte du sente.
  • Chaîne. Ensemble de pierres en contact direct, formant une ligne continue.
  • Groupe. Ensemble de pierres ou de chaînes proches les unes des autres.
  • Couper. Action de division d’un groupe.
  • Point de coupe. Endroit où il est possible d’effectuer une coupe
  • Pierre de coupe. Pierre qui effectue la coupe.
  • Connecter. Rendre la coupe impossible.
  • Territoire. Espace délimité par les pierres d’un joueur.
  • Prisonnier. Pierre capturée et mise de coté, vaut 1 point.
  • Pierre morte. Pierre en territoire ennemie ne pouvant plus être sauvée. -1 point.
  • Aji [adji] = arrière goût. Potentielle de nuisance d’une pierre morte.
  • Ko = ‘éternité’. Combat pour la capture d’une seule pierre.
  • Menace de ko. Coup joué pour empêcher l’adversaire de terminer le ko.
  • Atari. Quand une pierre ou une chaîne de pierre n’a plus qu’une seule liberté.
  • Seki [c'est-qui]. Situation d’équilibre où les pierres ne peuvent être capturée.
  • Tesuji [t'es-sous-d'ji]. Coup astucieux, permettant d’obtenir plus que le coup normal.
  • Dame [damé]. Point de territoire neutre, n’appartenant à personne.
  • Fuseki [fou-c'est-qui]. Début de partie.
  • Chuban [chou-banne] Milieu de partie.
  • Yose [yo-c'est]. Fin de partie.
  • Tsumego [t'sous-mes-go]. Problème de vie ou de mort, peuvent se rencontrer pendant une partie, mais sont surtout des exercices d’entraînement à part entière.
  • Nigiri [ni-gui-riz]. Tirage au sort pour attribuer les couleurs pour les parties à égalité.
  • Komi. Points donnés à Blanc pour faire une partie à égalité.
  • Handicap. Pierre d’avance donné au joueur le plus faible.
  • Byo-yomi. Période de temps supplémentaire, pour les parties limitées en temps.
  • Kyu [qui-où]. Niveau de joueur, allant de 30ème à 1er.
  • Dan [danne]. Niveau de joueur, allant de 1er à 9 ème.

Les noms indiqués sont ceux que nous utilisons ‘le plus souvent’ à l’AGA, parfois nous utilisons le terme japonais, parfois une traduction, rien n’est gravé sur les pierres À noter que le ponuki [peau-nous-qui] = fleur, implique la capture d’une pierre en son centre. Sans la capture, ce n’est pas un ponuki.

Chess in Russia : Alexander Morozevich vs Grigoriy Oparin - Moscow Chess Blitz 2015

sabato 14 novembre 2015

Baduk Weiqi Igo documentary : Go, The Mind Sport that Attracts the World-Korea Amateur Baduk Association

Chess in China - Men: Top 30 - november 2015

https://ratings.fide.com/topfed.phtml?tops=0&ina=1&country=CHN




China  (Active players)  

#NameTitleFedRatingGB-Year
 1 Ding, Liren g CHN 2781 8 1992
 2 Li, Chao b g CHN 2750 7 1989
 3 Wei, Yi g CHN 2737 10 1999
 4 Yu, Yangyi g CHN 2734 19 1994
 5 Wang, Yue g CHN 2729 7 1987
 6 Bu, Xiangzhi g CHN 2710 0 1985
 7 Wang, Hao g CHN 2700 13 1989
 8 Ni, Hua g CHN 2696 2 1983
 9 Hou, Yifan g CHN 2683 15 1994
 10 Zhou, Weiqi g CHN 2643 0 1986
 11 Wen, Yang g CHN 2625 4 1988
 12 Zhao, Jun g CHN 2623 2 1986
 13 Lu, Shanglei g CHN 2615 6 1995
 14 Zhou, Jianchao g CHN 2604 11 1988
 15 Ma, Qun g CHN 2602 0 1991
 16 Zhang, Pengxiang g CHN 2572 0 1980
 17 Xiu, Deshun g CHN 2565 0 1989
 18 Ju, Wenjun g CHN 2547 9 1991
 19 Gao, Rui g CHN 2536 9 1992
 20 Yu, Ruiyuan g CHN 2533 0 1991
 21 Wang, Chen m CHN 2529 0 1993
 22 Xu, Jun g CHN 2526 0 1962
 23 Zhao, Xue g CHN 2524 0 1985
 24 Lin, Chen m CHN 2520 0 1988
 25 Li, Shilong g CHN 2518 0 1977
 26 Liu, Qingnan g CHN 2515 0 1992
 27 Zeng, Chongsheng g CHN 2514 9 1993
 28 Bai, Jinshi g CHN 2500 0 1999
 29 Tan, Zhongyi wg CHN 2492 0 1991
 30 Wan, Yunguo m CHN 2490 0 1990

giovedì 12 novembre 2015

Gli svantaggi di giocare a Brandubh senza conoscere l'inglese...

Chi poteva immaginare che la non comprensione dell'espressione: "This means that the king is captured against a corner square by one attacker." avrebbe comportato la seguente spiacevolissima conseguenza...












White:  mmagari, Milano, Italia
Black:  Tamarisco, ,
Brandubh 7x7 (Irish Tafl)
Black won.
2015-06-08

Chess in Russia top 30 - November 2015






#NameTitleFedRatingGB-Year
 1 Kramnik, Vladimir g RUS 2796 11 1975
 2 Karjakin, Sergey g RUS 2766 22 1990
 3 Grischuk, Alexander g RUS 2750 13 1983
 4 Svidler, Peter g RUS 2745 21 1976
 5 Tomashevsky, Evgeny g RUS 2743 12 1987
 6 Jakovenko, Dmitry g RUS 2735 14 1983
 7 Andreikin, Dmitry g RUS 2732 15 1990
 8 Vitiugov, Nikita g RUS 2724 9 1987
 9 Nepomniachtchi, Ian g RUS 2705 12 1990
 10 Morozevich, Alexander g RUS 2695 9 1977
 11 Malakhov, Vladimir g RUS 2693 6 1980
 12 Rublevsky, Sergei g RUS 2692 4 1974
 13 Matlakov, Maxim g RUS 2684 8 1991
 14 Artemiev, Vladislav g RUS 2676 4 1998
 15 Najer, Evgeniy g RUS 2674 16 1977
 16 Inarkiev, Ernesto g RUS 2668 18 1985
 17 Fedoseev, Vladimir g RUS 2664 8 1995
 18 Zvjaginsev, Vadim g RUS 2662 5 1976
 19 Lysyj, Igor g RUS 2660 22 1987
 20 Bukavshin, Ivan g RUS 2657 2 1995
 21 Dubov, Daniil g RUS 2655 5 1996
 22 Khismatullin, Denis g RUS 2654 11 1984
 23 Motylev, Alexander g RUS 2653 4 1979
 24 Grachev, Boris g RUS 2652 8 1986
 25 Popov, Ivan g RUS 2650 7 1990
 26 Khairullin, Ildar g RUS 2647 5 1990
 27 Sjugirov, Sanan g RUS 2646 2 1993
 27 Riazantsev, Alexander g RUS 2646 0 1985
 29 Dreev, Aleksey g RUS 2644 0 1969
 30 Alekseev, Evgeny g RUS 2642 6 1985