lunedì 28 settembre 2015

Evie Ganjenbaf, 5, plays the Medieval board game Hnefatafl at Sutton Hoo.

 
Evie Ganjenbaf
www.ipswichstar.co.uk 

The English championships, which were launched by the Ealdfaeder’s at Sutton Hoo, are now in their third year, and in previous years have seen competitors travel from as far as Lancashire and even Sweden. Around 40 guests young and old turned out to learn the rules of the game, which sees the King try to reach one of the board’s four corners, and the other team attempting to block and capture him. read more:http://www.ipswichstar.co.uk/news/gallery_dozens_head_to_sutton_hoo_for_annual_hnefatafl_english_championships_1_4186656

Copenhagen Hnefatafl 11x11 - Mmagari vs Mykle : The throne!

Quando si dimenticano regole fondamentali...

hnefatafl board 
Mmagari / Mykle. 13 moves.
Tournament 42 Copenhagen Hnefatafl 11x11
2015-09-06


 

Rating Top 10 players, September 2015 World Tafl Federation

Dal sito della WTF

September 2015

http://aagenielsen.dk/

 

2083    Plantagenêt, Champagne-Ardennes, FR (288)
2013    altti, ny, usa (791)
1975    crust, somerset, UK (2514)
1970    nath, Berlin, Germany (277)
1961    Adam, Tønsberg, Norway (581)
1961    Schachus, Berlin, Germany (69)
1877    Jurgenson, St. Petersburg, Russia (121)
1850    Sigurd, Pennsylvania, Vinland (44)
1818    animals, Peterborough, UK (206)
1807    arne64, Hamburg, Germany (466) 

I numeri tra parentesi indicano le partite completate nell'ambito della  World Tafl Federation

 

Copenhagen Hnefatafl 11x11, Shieldwall capture:clear rules? - di M.G.


A seguito del nostro articolo intitolato Copenhagen Hnefatafl 11x11, Shieldwall capture:clear rules? - mmagari vs Thanir 2015  abbiamo notato che nella sezione Regole della WTF http://aagenielsen.dk/
a proposito della  Shieldwall captures è stato aggiunto un diagramma che mostra come il colpo mortale possa essere portato anche in orizzontale e allo stesso tempo chiarisce come l'angolo possa partecipare a pieno titolo all'operazione di cattura. Ringraziamo per la messa a punto. Ecco il Diagramma esplicativo aggiunto:



martedì 22 settembre 2015

Alquerques extremeños

Alquerques de Alburquerque
http://www.celtiberia.net/es/poblamientos/?id=448

Grabados de tradición lúdica.Se trata de un tablero de juego grabado en roca pizarrosa encontrado en un castro vettón, posiblemente realizado por sus pobladores,pero muy similar a otros medievales. El juego "Alquerque de Nueve" fue practicado durante varios milenios en el Norte de Africa y Oriente Medio, e incluso es probable que uno de los juegos practicados por el hombre del Neolítico en petroglifos fuese el Alquerque. Durante la Edad Media fueron los árabes los que difundieron este juego por la Península Ibérica. No en vano, el nombre del juego proviene del árabe "al-qariq" (sitio plano), siendo mencionado en el Libro de los Juegos de Alfonso X, el Sabio.
Continua la lettura: http://www.celtiberia.net/es/poblamientos/?id=448


Refining the Royal Game of Ur

Un doveroso ringraziamento al sito CYNINGSTAN, http://www.cyningstan.com/ per averci permesso la pubblicazione del seguente contributo.


 
Royal Game of Ur at the British Museum

Some years ago I published a leaflet on the Royal Game or Ur as part of my Traditional Board Games series. Recently I've been re-examining my own rules in a quest to satisfy both authenticity and good game-play. While I don't intend to revisit the leaflet series itself, I might change my conclusions in future writings about the Royal Game of Ur.
In putting together the rules in the leaflet I drew on a number of sources: mainly books. I looked at some web sites and some computer implementations for inspiration, but the end product drew from the books in the hope that they'd contain the best research. You can read the rules I came up with at http://bit.ly/1JfKCZ6.
The fact that the Royal Game of Ur is a race game is beyond doubt, and that in one form it used seven pieces and three binary dice (each giving values of 0 or 1) per player. But other things are assumed: borrowed from other games or based on "internal evidence": the path the pieces moved, rules for capture, and the function of the "rosette" squares.
It is generally agreed that the Royal Game of Ur is equivalent to the Game of Twenty Squares, the latter being a "straightened out" version of the former. Twenty Squares has a more obvious path. Each player takes in sixteen of the squares, the first four being safe havens for each player; in addition, the path includes a marked square once every four steps. Translated to the Ur board, an equivalent path would curl around the end block of 2x3 squares in the shape of a question mark. Many books do not follow this, but the solution seems so neat and obvious that I can't help but believe it to be true in light of the lack of contrary evidence.
The rules of capture for most race games are that a piece landed on is removed from the board, and has to begin its journey afresh. This is the rule that I adopted for Ur. An alternatives is the one often adopted for senet: that the captured piece is knocked back to the position its captor started from. I've only ever seen this one applied to senet, not to other similar games.
As for the rosettes, there are a number of different suggestions. The one that I went with was that these are "safe" squares, and that pieces resting there cannot be captured. The alternative is that the squares allow another throw.
This creates a fun game with a bit of tactical thinking. Players take advantage of their own home row, entering pieces there and advancing by choice only when it is safe to do so. Players aim to secure the middle rosette; not only is a piece safe there, but is in a position to leap out onto those that pass. If the dice do not allow landing on the rosette, then pieces sprint across the "bridge" to relative safety on the other side. They can be left there if no enemies are nearby to threaten them, allowing the player to concentrate on other priorities.
I've been happy to play this game, but one nagging thought tells me that it still needs improvement. The rosettes are protective squares, but what use are the ones on each player's home row? The whole row is protected, so the markings are redundant: but they're there on every extant board.
So a month or two ago a friend and I tried playing with the alternative interpretation of the rosettes: they're not protected squares, but instead give another throw. The rule about having another throw on a throw of 4 no longer applied.
I was concerned that this would remove too much tactical thinking from the game, and reduce it to a game of snakes and ladders with multiple pieces per player. In the game from the leaflet, one had to think about when to advance a piece from a rosette. In the revised game one should do so at the earliest opportunity; that would be as soon as landing there if no other piece was in danger. And apart from the home rows, the different parts of the board no longer have their special characteristics. There's just a gradual change as one progresses: there is more to lose further along the board if a piece there is lost, but this was still the case with the game in the leaflet.
Overall I'll still use the new rules, with the rosettes granting another throw, in the future writings on the Royal Game of Ur. Though I think this version of the game loses something, the fact that all five rosettes now have the same function makes it more likely to be authentic.

lunedì 21 settembre 2015

Copenhagen Hnefatafl 11x11 curious positions : crust vs herjan 2015

Fino a quando i tre guerrieri fedeli al Re bianco vivono anche il loro monarca vive, nonostante sia immobilizzato. Un rapporto 3 conntro 12 fa dubitare che a gioco corretto i difensori possano reggere, anche se possono impegnare per un certo numero di mosse gli attaccanti. Si tratta di operare quella che può essere chiamata "Limitazione della Mobilità",  che sembra essere la Madre della strategia di una molteplicità di giochi strategici.
M.G.













crust / herjan. 105 moves.
Copenhagen Hnefatafl 11x11
2015-09-04

mercoledì 16 settembre 2015

Scacchi nel Medioevo


GUILLAUME de Tyr Bibliothèque nationale de France,
Département des manuscrits, Français,2824,fol. 94v.
www.pinterest.com

Copenhagen Hnefatafl 11x11, Completed... Crust / Sqaree 2015

Un'esempio notevole per la sua grande chiarezza : Re e soldato nell'angolo Nord-Ovest sbaragliano le forze nemiche. Per l'esplicazione di questo tema tattico rimandiamo a The "Guillotine" - secrets of hnefatafl e seguire di Tim Millar ( crust ) http://www.tim-millar.co.uk/

hnefatafl board 
Crust / Sqaree. 21 moves. Completed.
Tournament 42 Copenhagen Hnefatafl 11x11
2015-09-15

martedì 15 settembre 2015

Copenhagen Hnefatafl 11x11: Adam vs nath 2015 "Shieldwall captures"

 
www.pinterest.com

White:  Adam, Tønsberg, Norway
Black:  nath, Berlin, Germany
Copenhagen Hnefatafl 11x11
White won.
2015-03-06

Presentiamo una partita in cui il tema tattico del "Shieldwall captures" è di importanza capitale. Lasciamo ai diagrammi il compito di illustrare agli appassionati questa partita assai complessa...

M.G.

hnefatafl board10


hnefatafl board16


hnefatafl board20


hnefatafl board24


 hnefatafl board30


hnefatafl board38


 hnefatafl board44


hnefatafl board50


hnefatafl board59

棋经十三篇 (Qijing Shisanpian, "Classico del Weiqi in tredici capitoli" )

 
siyi.91ddcc.com

Il primo trattato completo sul go fu scritto tra il 1049 e il 1054 col titolo di 棋经十三篇 (Qijing Shisanpian, "Classico del Weiqi in tredici capitoli")[7]. Inizialmente il gioco era giocato su di una griglia 17 × 17, ma la griglia 19 × 19 divenne quella più comune all'epoca della dinastia Tang (618-907).[8] In Cina il go era considerato il gioco dell'aristocrazia, mentre lo xiangqi (gli scacchi cinesi) era il gioco del popolo. Il go era anche considerato una della quattro arti dello junzi (il gentiluomo cinese), assieme alla calligrafia, alla pittura e a suonare lo guqin.[9]

Vedi: https://it.wikipedia.org/wiki/Go_%28gioco%29

lunedì 14 settembre 2015

Baduk Weiqi Go : Cho Hunhyun vs Cho Chikun 2015



Cho Hunhyun

 
Cho Chikun


https://www.youtube.com/watch?v=3PC5Q-hn0z0

 조훈현vs조치훈 기념대국 다큐 그 날 20150815

Breve documentario sui due fuoriclasse seguito dai commenti all'incontro....

Copenhagen Hnefatafl 11x11, Exit forts in Adam / Kratzer 2015



hnefatafl board 
Adam / Kratzer. 50 moves. Completed.
Tournament 42 Copenhagen Hnefatafl 11x11
2015-09

giovedì 10 settembre 2015

武宮正樹 Takemiya Masaki

gogameguru.com


Takemiya Masaki (武宮正樹, born Jan. 1, 1951) is a Japanese 9-dan professional Go player.
Takemiya became a 1-dan professional in 1965. In 1967, as a 2-dan and age 16, he won several games against 9-dans, which earned him the nicknames Ten Best Boy and 9-dan Killer. He was promoted to 9-dan in 1977. Matsubara Taisei 5-Dan is his pupil. His son, Takemiya Yoko, 5-Dan was his pupil and has become a popular commentator.
[edit]

Style

Takemiya became famous for his 'cosmic style' of play - focusing on the construction of large moyos and taking territory in the centre. However, Takemiya prefers to call his style 'natural style'. Takemiya considers that the centre-oriented style for him is the natural way for his stones to move and focuses in his book largely on the concept of 'playing with your heart' and playing moves which 'please'.
When asked who was his favorite persons' games to study, at the 2008 US Go Congress, Takemiya stated that it was Dosaku. Takemiya continued with how very strong Dosaku was and that he is considered to be the father of our modern opening strategies.
Despite his natural flow he currently holds the record of the Longest Time Spent Thinking About A Move, due to a variation of the large avalanche joseki that he did not know and needed to reinvent at the spot.
[edit]

Influence

He visited Europe and the US many times for teaching tours. In 2009, he lectured at GO7 in Vienna, organized by Kobayashi Chizu. For several years, he has been one of the main guests at the American Go Congresses.
He lost the first opening game ever of a Japanese top-match in Europe in Paris, May 1988. The game featured on the opening pages of the 0-issue of GO MOON, which appeared two days afterwards during the Amsterdam Open. About a year later, GO MOON started a special section of sanrensei games, as also other top-players like Cho Chikun, Fujisawa Shuko and Kato Masao also started to apply this opening in their games. In January 1996, he attended the opening game of the Kisei-match between Cho Chikun and Kobayashi Satoru in Amsterdam.
Seo Bongsoo credited Takemiya with leading Korean players to revalue the center, and contributing greatly to their style of play.[ext] http://www.britgo.org/files/bgj/bgj096-1.pdf

[edit]

Titles

  • 1976: 31st Honinbo title
  • 1978: 11th Hayago Championship
  • 1980: 35th Honinbo title
  • 1981: 1st NEC Cup
  • 1985: 40th Honinbo title and 5th NEC Cup
  • 1986: 41st Honinbo title
  • 1987: 42nd Honinbo title
  • 1988: 43rd Honinbo title and 1st Fujitsu Cup
  • 1989: 2nd Fujitsu Cup, 36th NHK Cup, Asian TV Cup, and 22nd Hayago championship
  • 1990: 28th Judan title and Asian TV Cup
  • 1991: 29th Judan and 13th Kakusei titles, and Asian TV Cup
  • 1992: 30th Judan title and Asian TV Cup
  • 1995: 20th Meijin title
[edit]

Game records

[edit]

External Link



mercoledì 9 settembre 2015

Chess in Russia

 
Александра Димитрова   Aleksandra Dimitrova
ruchess.ru 


Russia  (Active players)  Top 55 Women

#NameTitleFedRatingGB-Year
 1 Kosteniuk, Alexandra g RUS 2530 11 1984
 2 Gunina, Valentina g RUS 2529 11 1989
 3 Lagno, Kateryna g RUS 2523 11 1989
 4 Goryachkina, Aleksandra wg RUS 2497 11 1998
 5 Kosintseva, Nadezhda g RUS 2489 0 1985
 6 Girya, Olga wg RUS 2483 11 1991
 7 Galliamova, Alisa m RUS 2475 0 1972
 7 Kosintseva, Tatiana g RUS 2475 0 1986
 9 Kovalevskaya, Ekaterina m RUS 2464 11 1974
 10 Bodnaruk, Anastasia m RUS 2451 11 1992
 11 Pogonina, Natalija wg RUS 2445 11 1985
 12 Savina, Anastasia m RUS 2434 11 1992
 13 Kashlinskaya, Alina m RUS 2424 11 1993
 14 Turova, Irina m RUS 2419 0 1979
 15 Guseva, Marina m RUS 2411 11 1986
 16 Ryjanova, Julia wg RUS 2387 0 1974
 17 Zaiatz, Elena m RUS 2385 0 1969
 18 Charochkina, Daria m RUS 2376 0 1990
 18 Kovanova, Baira wg RUS 2376 0 1987
 20 Matveeva, Svetlana m RUS 2375 0 1969
 21 Pustovoitova, Daria f RUS 2364 0 1994
 22 Sudakova, Irina wg RUS 2356 0 1982
 23 Belenkaya, Dina wf RUS 2344 23 1993
 24 Gritsayeva, Oksana wf RUS 2336 0 1980
 25 Ovod, Evgenija m RUS 2328 11 1982
 26 Bivol, Alina wm RUS 2321 9 1996
 27 Shadrina, Tatiana wg RUS 2320 0 1974
 28 Styazhkina, Anna wm RUS 2318 8 1997
 29 Tomilova, Elena wm RUS 2315 0 1986
 30 Vasilevich, Irina m RUS 2305 0 1985
 31 Dordzhieva, Dinara wm RUS 2298 5 1999
 32 Khokhlova, Daria RUS 2296 9 1999
 33 Severina, Maria wm RUS 2286 9 1995
 34 Ambartsumova, Karina wg RUS 2284 0 1989
 35 Bykova, Anastasia wf RUS 2283 0 1997
 35 Ubiennykh, Ekaterina wm RUS 2283 0 1983
 37 Paramzina, Anastasya wf RUS 2282 16 1998
 38 Schepetkova, Margarita wm RUS 2275 0 1988
 39 Komiagina, Maria wm RUS 2274 9 1984
 40 Iljushina, Olga wg RUS 2273 0 1981
 41 Bronnikova, Elizaveta wm RUS 2272 0 1985
 42 Balaian, Alina wm RUS 2269 0 1992
 43 Khlichkova, Tatiana wf RUS 2268 0 1994
 44 Fominykh, Maria wm RUS 2267 0 1987
 45 Cheremnova, Tamara wm RUS 2263 0 1989
 46 Mirzoeva, Elmira wg RUS 2262 0 1981
 47 Drogovoz, Irina RUS 2253 0 1999
 48 Kozlovskaya, Valentina wg RUS 2249 0 1938
 49 Molchanova, Tatjana wg RUS 2245 0 1980
 50 Fatalibekova, Elena wg RUS 2242 0 1947
 51 Diakonova, Ekaterina RUS 2241 9 1999
 51 Drozdova, Dina wm RUS 2241 0 1988
 53 Fatianova, Tatiana wg RUS 2238 0 1984
 54 Dimitrova, Aleksandra wf RUS 2235 18 2000
 55 Zakurdjaeva, Irina wg RUS 2232 0 1982

lunedì 7 settembre 2015

河野 臨 Kōno Rin

  
www.board19.com

Kono Rin (河野 臨 Kōno Rin, born 1981) is a 9-dan Nihon Ki-in professional Go player.
Kono is a pupil of Kobayashi Koichi.
Kono reached 5-dan in 1999, 9 dan in 2006.
In October 2009, Kono hit the 500 [ext] victories mark after beating Cho Chikun in League B of the 34th Japanese Kisei. He is the 88th person to hit the number.
[edit]

Titles

Fonte: http://senseis.xmp.net/?KonoRin