Un doveroso ringraziamento al sito 
CYNINGSTAN, 
http://www.cyningstan.com/ per averci permesso la pubblicazione del seguente contributo.
Among the companies printing and marketing hnefatafl at the present 
time, is a company based in Scotland, Shannon Games. Shannon tends to 
focus on boards playable by children, and it is therefore not surprising
 that their hnefatafl board game uses the smallest of the boards, if not
 the simplest of the rules.
Having recently taken delivery of 
Shannon Games' hnefatafl, I have played it a number of times, enough to 
consider myself competent enough to give at least a first impression. I 
will begin with a bit of background, for those who have not the time nor
 the inclination to research the subject.
Hnefatafl, for those who
 have not seen it before, is a game created somewhere in Scandinavia, 
some time in the first millennium. Being of that era, it is without a 
strong theme, though its mechanics are not so contrived as to prevent a 
theme being easily pasted on to it. The most common theme, not 
unexpectedly, is a Viking theme, inspiring the artwork on this 
particular board.
In hnefatafl a king sits at the centre of a 
square board, with a number of his men around him. Distributed around 
the edges of the board are twice their number of enemies. The king must 
escape from the field of battle, while his enemies try to capture him. 
Generally, pieces move in straight, orthogonal lines, like a rook in 
chess, and a piece is captured by surrounding it with two enemies. As 
those players over the last thousand years left us with incomplete 
information, the variations within this framework are many, much like 
the national variations in chess and draughts.
Shannon's hnefatafl
 is interesting among hnefatafl variants. Usually, the defenders' and 
attackers' numbers are divisible by four, in order that a four-way 
symmetry can be used in the layout of the board. This version, however, 
pits the king and six defenders against twelve attackers, on a board of 
seven squares by seven. No historical reference or complete 
archaeological find confirms that this size of game was ever played. It 
seems to have come into existence from a perception that twenty-five 
pieces are too many for this small board (a view that I share), while 
thirteen pieces are too few (a view that I do not).
The twelve 
attackers are laid out in a vaguely swastika-like layout, while the 
defenders are laid out in the form of an elongated cross. In this game, 
the king must reach one of the marked corner squares to win. Movement is
 as in other versions, that all pieces move like the chess rook. Capture
 also follows the common pattern, but in both movement and capture it is
 the subtleties of the rules that define the game.
As is usual, 
the marked central and corner squares are out of bounds to all pieces 
but the king. What is unusual is that the central square blocks the way 
of other pieces: they cannot even pass over it. This serves to hamper 
the attackers more than the defenders.
Capture in this game 
follows more strict rules than in other versions. The king must be 
captured by surrounding him on four squares. Furthermore, he cannot be 
captured by three attackers against the central square, as in other 
games. Nor can he be captured against the edge of the board, or against 
the corner squares. This gives a number of positions where the king is 
unassailable. My first impression was therefore that the game was going 
to be in favour of the king to an unplayable degree.
However, it 
seems that the corner squares cannot even be used to capture ordinary 
pieces, as in The Viking Game. So in this particular game, the attacker 
may block the corner squares with eight pieces. In practice, this seldom
 happens, but the freedom to place one's pieces against the corner 
squares without making them vulnerable is to the advantage of the 
attackers, probably more so than to the defenders.
In practice the
 game appears to be not so unbalanced as I had at first feared. Several 
test games resulted in an equal number of victories for the attackers as
 for the king. But this particular ruleset needs, and appears to 
deserve, further analysis.
There is a class of traditional 
abstract games which transcends the expectations of the casual board 
gamer, in which particular attention is paid to quality and weight of 
the board and pieces. Boards are often or wood or woven cloth, pieces 
often in glass, carved wood or elaborately-cast resin, and the sheer 
craftsmanship itself inspires a wish to play. This is not one of those 
games. The quality of this game is more suited to the expectations of 
modern themed games. This is not to its detriment; this is not a bad 
quality game.
The box is of sturdy card, with a picture of the 
Lewis chess men on one side, and a Viking long boat on the underside. It
 would perhaps have been better if one of the many Scottish hnefatafl 
finds had been represented, instead of chess. Scotland boasts a good 
number of complete or nearly complete finds of hnefatafl boards, mostly 
using the same size of board as the game inside the box.
Inside 
the box is a sturdy board of card. It folds into four quarters, allowing
 it to be packed into the compact (4 inch square) box. The board's 
backing is of a hardened, textured cloth. The playing area consists of a
 grid of seven squares by seven, superimposed on a colourful image of 
invading vikings in their longboats. This picture is deliberately faded 
so as to give emphasis to the more important square grid. It may be a 
reproduction of a medieval illumination; if not, it is certainly in the 
same style.
It is only the pieces that let down the quality of 
this game. They are of cheap, light plastic. The king is a large, 
featureless hollow plastic white pawn. The rest of the pieces are of the
 same light plastic, in the shape of draughtsmen. They even stack like 
draughtsmen, having a similar circular groove pattern. When packed away,
 the pieces have a tendency to stack in the supplied plastic bag, 
preventing the board from closing properly. The playing experience might
 be improved by substituting coloured glass beads for these pieces.
All
 in all this is a fair variant of the game of hnefatafl. It it cheaper 
than the Viking Game, especially if bought through eBay, where the 
makers market the game at about half the price they charge on their own 
web site. The rules seem very playable, and the quality of the game, 
while not comparable to The Viking Game, is sufficient not to impair 
enjoyment of the game.